![]() Let's say it scales off strength, since axes are str based, we get 3000 strenth that would be +3600 elemental damage. Even if that is doubled via that innate damage modifier thats new, lets say 120%. Question is: what weapon? elemental or physical? Let's say 1h elemental throwing axe will have same bonus as crystal sword (as being 1h). Pierce to all elements, incresing skill level, defenses. You get pierce, utility, and only get damage from screaming eagle + banish. It almost feels like this build should ignore every other source of damage, because it is so inefficient in comparison. So via stormblast we only get 1/3 of it, whole uberskill adds 1000 total average damage to stormblast. And that again is affected by skill modifier, unlike screaming eagle curse. Lets take another example, what if we max strength and nephalem spirit? on test char with this level of gear, im getting averag 1100 tri ele damage per element added to weapon (total 3300). You could additionally curse by lets say level 20 banish, for another 2k. Screaming eagle with all damage types active would increase this by 5k (if it was slvl50). So if you use it via stormblast that is 30% wdm, 0.3 x that average value. Now that damage will be affected by weapon damage mod on skill. You get d2stats 1:1 damage physical 2.5-6k (average 4k). Aerial wrote:If it works how i think it works, seems quite op tbh.Ī level 125 barb, spec from guide, so maxe spirit guide (200 ewd), maxed wolf stance (600), perfect 1h weapon craft (200-480 damage).
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